Techniques › Camera, 3D & light › Shader looks
Parallax occlusion mapping
A height map is raymarched in a shader to fake deep surface relief, including self-occlusion at grazing angles.
Also called POM, relief mapping.
Use it in a promptTechniques › Camera, 3D & light › Shader looks
A height map is raymarched in a shader to fake deep surface relief, including self-occlusion at grazing angles.
Also called POM, relief mapping.
Use it in a prompt